These are the most common of the mission types. At which point you can take your sweet time finishing off any enemies left. The first is a shorter number of turns, but goes away the moment the objective of that map is done.
Of the ones that do, they come in two forms. Missions to save the places you get your income from or raid for new supplies from also have no timer. Missions that are needed to keep the games doom clock down don't have them (those last two are often the same thing). Missions that are vital to the games story don't have them. They just help keep you on your toes and stop you from sitting still in overwatch.Īnd if all else fails, save scumming is a (perfectly legitimate tactic) thing. The turn limits aren't that bad as they go down by turns taken, not real time, so there is no reason to rush when picking your actions. I had the same reaction you did when I heard this game was on a timer. If you don't like the way one mod deals with it there are others.